Gibeom Ko
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DEEP PRESS

A game about compressing what you recover from the deep sea. I did rendering and 3D asset production in a team of three.

Year
2026
Role
Rendering, assets
Stack
TypeScript, Three.js, Meshy

A game about compressing objects recovered from the deep sea into limited space: squeeze them small to carry more, or keep the valuable core intact. In a team of three I handled rendering and ImageGen/Meshy asset work, shaping the visual mood and 3D look, and documented the assets for handover.

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